I generate my box2d scene from a svg I drew in illustrator, and used the same file in c4d to extrude the paths.
Then I take the live polygon info from b2d to transform my geometry, but it won’t lign up perfectly to the b2d lines. some parts seem to be a tad off.
now I checked and it seems that b2d shows the “real” center, while cinema uses the center of the “bounding box”. that also explains why the error is worst on diagonal objects.
any ideas on how to solve this (not manually) appreciated :)