Hi anyone who can help me.
Hi everyone who’s interested.
I can’t find any “b2Settings.h” in VVVVgit \vvvv45\addonpack\src\nodes\plugins\2d\Box2d
But I found in vvvv-sdk-develop\vvvv45\addonpack\src\nodes\plugins\2d\Box2d\Box2dNodes\Nodes:
“b2_maxProxies” in a commented for loop in Box2dCreateBodyNode.cpp and in a commented if statement in Box2dCreateShapeNode.cpp.
::Is there a way to set the maximum number of bodies to for example 300000::
::and would this be evaluable by the Box2d Engine (not realtime)?::
Do you know other techniques to achieve something like the previous attached patch?
@Vux: I know you’re busy with the brand new DirectX 11 features (I’m watching the new tutorial right now)…
…If you find time to help me on this would be VVVVery much appreciated!