I have an question about the 3d lightning. I don’t understand why i can’t get regular shading of 3d object with Point Light. The shadows and light surfaces are on the wrong side of the object.
If i switch the light to Direction Light the shading is ok.
I am using depth buffer D24X8
Same thing is happening if i import my Xfile. From the some point of view i can see through the object back side lightning, but the light is in front.
thanks for help
fyz.v4p (6.7 kB)