Boolean applied to geometry

Hi all,

I’m messing around with Clamp(3D), very interesting node actually… But I find geometry cutting is too limited so I want to find a way to cut a mesh with more… originality. So I need to know if boolean operators can be used to mix 2 different mesh or even cut/keep parts of a mesh, I tried 1 or 2 things but cannot really see an obvious path.

Any help is welcome.
Thanx all y’all and… keep on patching!


No clue? too bad… Can somebody explain explain how is technically made the clamp node?

Thanx a lot,