Blinking Object after adding texture DX11

Hey guys,
my object is blinking (shown, not shown) if I add a texture through the shader
and I don’t really know how to fix it.
Thanks for any advice.

Best regards
(screenshot of patch below)

Seems like you assign the same texture coordinate to all vertices, hence all pixels sample the same coordinate of your texture.
It’s not blinking, it’s changing between black and white … as that’s what your texture does at whatever given coordinate if you were to just look at a single pixel.

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