hi all
i’m baking some models with blender and exporting them via dx exporter in vvvv.
I have got just a problem that is diving me mad…
uv coordinates in blender window preview are ok while in vvvv are rotated or something like translated or both…
I’ve tried all exporting and baking combinations but nothing good happens.
Here’s the files: a coloured cube on a plane in blender and then into vvvv (see attach)
any experience?
tx
i remember that tex coords between blender and vvvv are different, i think a simple rotation helped. there was a thread in the forums, maybe the search function helps. if not, use google with site:www.vvvv.org
tx,
checked all posts this post
was the closest to my need but was not for blender
infact i tried all transformations but nothing right happened
there’s something different in blender…i do not know what…i’m an architect!
in blender bake window there is a small menu with quad creation options, tried all but nothing happened…
what could it be…?
bug?blender bug?bug of me?
nobody experienced in this blender-vvvv data transport?
attached last test with a more understandable texture
txx
hi all
i’m baking some models with blender and exporting them via dx exporter in vvvv.
I have got just a problem that is diving me mad…
uv coordinates in blender window preview are ok while in vvvv are rotated or something like translated or both…
I’ve tried all exporting and baking combinations but nothing good happens.
Here’s the files: a coloured cube on a plane in blender and then into vvvv (see attach)
any experience?
tx
hi ddf,
i think you need address. I attached the solution, it seems to be correct, right?