Hi all !
yes another blending layers question.
I would like to replace black in image by alpha and make it transparent…
here’s my result:
you can see there’s an addition of two layers which I don’t want…
I would like the red upon the green…
here’s the patch => BLEND_2_QUADS.zip (18.0 KB)
thanks in advance !
maybe I can’t blend those quads and I would have to blend textures in one quad ?
I would have loved to have possibility to blend quads simply with a renderstate…
but I can’t figure out why the alpha is still adding between quad1 and quad 2…
little up here…
I’m still stuck…
any help would be appreciated :-)
thanks in advance
arrr…nobody about this issue ?
thanks in advance.
Hey sunep !
Thank you, exactly what I want.
the spread version is really cool !!
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