Blend(EX9.Texture Mixer) NIL bug? (34.2 x64)

Hey all,

I’ve been getting a weird bug where the Blend(EX9.Texture Mixer) node’s Mode pin shows “NIL” instead of blending options when I have anything in a patch (or at least anything rendering related.) When I empty the patch and create a new Blend node, it’s fine until I add anything else.

Any idea what might cause this bug?

try to build proper texture data flow starting with texture source and finishing with renderer

That fixed it.

I was doing things out of order and assuming there was a fatal problem before connecting everything up. Amusingly, I’ve had and fixed this exact problem in the past, it was just ages ago and I’d forgotten that everything needed to be connected, not just the input textures.

Thanks for your help.