I’ve been getting a weird bug where the Blend(EX9.Texture Mixer) node’s Mode pin shows “NIL” instead of blending options when I have anything in a patch (or at least anything rendering related.) When I empty the patch and create a new Blend node, it’s fine until I add anything else.
try to build proper texture data flow starting with texture source and finishing with rendererhttps://vvvv.org/sites/default/files/imagecache/large/images/blend.jpg
I was doing things out of order and assuming there was a fatal problem before connecting everything up. Amusingly, I’ve had and fixed this exact problem in the past, it was just ages ago and I’d forgotten that everything needed to be connected, not just the input textures.