I’m trying to make a curtain which i can draw back and it will bend naturally as it bunches up.
Essentially i’m just applying a waveshaper to the z plane of a grid, but whether fed by a linear spread or an lfo, i always get hard corners/points even with the waveshaper on sine.
It curves fine for the middle of the spread, but where the spread wraps around it creates a sharp point in the curve.
any idea how to make the sine wave wrap smoothly? Or a better method for the whole thing!? I know this is a pretty crude way of doing it but im in a bit of a hurry…
thanks for any pointers!
curtain test.v4p (13.6 kB)