Beta13 - DX9Texture - spread of textures - how?

Just recognized the new feature in beta13 of the dx9texture to output multiple textures but couldn’t find out how to do it.

Anybody knows?

Do i need multiple passes, or can i output from one pixelshader to COLOR0…COLORn?

Does it support floating point textures?

Thanks.

have a look at this thread:
http://vvvv.org/tiki-view_forum_thread.php?forumId=7&comments_parentId=13549#threadId13554