Best Shading for Animated Particles in Instant Noodles

Hi Everyone ,

What’s the best Shading pack for similar results ? I am working with Instant Noodles .

MultiPhong from dx11-particles could be an option, as could be the @flux proposal for the community shader. With varying degrees of tinkering some of the available PBR shader collections can also be used.

There are a bunch of theoretical ways to go forward with, so it comes down to where you are. A snapshot of what look you have so far could help to give you more direct advise. If you get stuck with interfacing with any of the many possibilities, don’t forget to attach a patch.

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