Sometimes I come across a common problem when patching. I find it really hard to handle “objects” in vvvv that can be created and destroyed dynamically. For example, now I’m thinking about doing something like the old Windows 95 “flying through space with rocks” screensaver. Every rock is an object with certain properties like speed, position, spin, etc. The rocks that go behind the camera need to be destroyed while others need to be created in the distance.
What’s the best way to approach problems like this? Creating arrays/buffers/queues to store the objects’ properties seems like a nightmare (if possible at all). Should I look more deeply into VL for this?