Also, as didn’t updated this thread for a while, this is the roadmap for the bass plugin, hope it’s gonna answer the questions :)
I don’t know yet if all will be done in one release or several.
Non Real Time FFT Node: Done, going for version 0.6 (release in beta 21 addon pack).
No more value pins for handles, all replaced by custom nodes.
Enums pins for devices, fft size and anything which is a list choice.
Waveform output as a layer.
Rewrite in c++, probably done at the same time as I swap to nodes. Asio performances should be much faster as no more internal convertion would be needed. Dynamic stream would be a bit better, but probably not that much as i still need some conversion (vvvv uses doubles and sound data is float)
Revamp on the DSP system: Massive improvements on the way.
Its for the spreadability only…I think I’m not the only one interested in a spreadable filestream, because it opens new possibilities such as using vvvv as an audiomixer, or your keyboard to play samples and much more :) would be dope!
Anyway thanks for your work so far, always appreciated.
excuse my noobishness - but i just don’t get the bass audio in.
what i want to do is to get the audio output from my dj software to analyze in vvvv. i’m using traktor with a numark djio interface (4 output channels, no input).
how do i configure all of the node’s input pins to get what i want?
is grabbing the audio from traktor as simple as i imagine it?
I might be semi-hijacking the thread in this instance but I’ve been trying to get Wormhole 2 to pipe audio from Sonar straight into an FTT in V4. I think (if it works) its an ideal way to control audio driven patches because there is so much control over exactly what you want whichever channel you want to drive whatever you’re driving.
its seems to be set up alright - VST plug-ins in VVVV vst folder and Sonar’s, the worm holes can see eachother and Sonar’s wormhole connects but - V4’s Wormhole always times out. Has anyone else had any experience with Wormhole 2? I’ve tried got the sample rates the same and the logic seems to be right, but it never wants to play…