Backbuffer formats


as i’m trying to pass some floating pont textures through a renderer i recognized that it gets clamped in the renderer if the format is “higher” than the ones supported by the renderer… to clarify what i’m talking about, please have a look into the patch.

i’m fearing now, that this is “desired” behaviour (because the devices like a monitor can’t show those colors)

but, while working with all the gpu-stuff like splinesgpu or particlesgpu-shader-library the possibility to deal with those textures in a renderer would offer a huge playground…

thanks in advance

backbuffer.v4p (19.4 kB)

You need to use Constant (or any shader) for it, quad will not work with floating point textures.

aaaah, that was the tip needed!!!