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B-spline-polygon without selfintersection


#1

happy new year to all!
how to avoid self-intersection, keeping animated “organic” shape ?
thanks in advance,
dimi

B-Spline-Polygon.v4p (17.4 kB)


#2

I played a bit with it.

EDIT: I forgot to set indexes which should be 1001 and not 1000.

B-Spline-Polygon_mod.v4p (15.1 kB)


#3

or use polygon(svg)


#4

Thanks. SVG is fine


#5

If you don’t change the logic of the vertex transformations, under certain circumstances you’re going to get glitches with svg too, though less frequently.


#6

yes.I’m aware of that. if the random range is too wide the self-intersection still happens. but with SVG at least i dont have “overlapping-double-alpha-look” sections.
although SVG texture needs more time