I am working on a patch for a theatre performance.
I want to fade between cues ( patches outputing a texture ).
I use createnode to load the “next cue”, and then fade to it.
Let’s say A/B mix
When creating heavy subpatches, I get a glitch in my renderers.
To avoid this, I found ok to have A and B running in two instances, using shared textures, and a third instance witch is the mixer, accessing to the shared textures.
Maybe somebody has a better idea to avoid this glitch ?
Is there a way for a patch to open by itself in a new instance ? That would make my startup process a bit less heavy.