Hello, i gave it a try to send a texture over sharedmemory,so FileTexture -> AsString(Texture) -> SharedMemory(Windows), look like the output of sharedmemory is truncated after third carachater, is that related to sharedmemory format or what ?
the SharedMemory (EX9.Texture) is not supposed to be able to read a string written to sharedmemory by AsString (EX9.Texture) as kalles patch suggests. while the asstring node returns the complete string representation of a file in a specific format (including header, pallette…) SharedMemory (EX9.Texture) only expects plain pixelbyte arrays in a layout like ARGB per pixel. so if in your application you can provide such a memorylayout SharedMemory (EX9.Texture) will be able to interpret it correctly. i’ve improved the according helppatches…
as hierro points out SharedMemory (Windows)Output is indeed buggy. fixed that for beta>25. then it will be possible to have a setup like: AsString -> SharedMemory…SharedMemory -> DynamicTexture (String)