I am having an issue where scenes imported from Blender have all the meshes centered at 0,0,0 and not properly scaled/rotated. This happens with several of the possible export formats.
For example, if a mesh was created in Blender by taking a cube and transforming it into a wall, when saved out and imported into vvvv via the Assimp nodes, I just get the default 2M cube at 0,0,0. The transform is needed to make it the right shape and place.
The DAE-specific nodes have a Transform output pin that can be used to properly transform each mesh. I do not see any equivalent with the Assimp nodes.
Any idea how to make this work? Thanks!