i send a sharedTexture from one instance to another.
i inspected both textures with Info (DX11.Texture 2D) and found no difference. (i’ve set the same texture format)
the bad thing is, that there’s no possibility to set the backbuffer dimensions for the Renderer (DX11)…
thanks for tips, ideas or fixes!
fine = sometimes i have to reset the AsSharedTexture (DX11.Texture 2D)