As shared Texture, DX11 -> DX9 and Kinect2


i’m using the DX11 -> DX9 sharer module by vux/sebl:

It works fine. But when connecting it to the Kinect2 Player node, the DX9 texture is just black :-/
any ideas?


sharer-kinect2.v4p (16.6 kB)

Ok, that was a simple one: Player (Kinect2 Microsoft)'s inputpin Player Color has by default alpha=0, but should be 1 in this scenario.
Is it a bug or a feature?

The clue is, that Preview (DX11.Texture) has Show alpha false by default which seems to be quite different than we are used to it in all DX9 rendering ;)