AppendStructuredBufferon DirectX11

Hey all!

Does anybody have any experience with AppendStructuredBuffer in DX11 compute shaders?

I’ve got the Append flag set on my Renderer (DX11 Buffer). Do I need to set an Element Count? Anyway, my output is coming out as 0’s at the moment (with the amount of 0’s equal to the Element Count * 2 since i’m using AppendStructuredBuffer)


checking the indirectlookup example…

yes that example has what you need