I’ve been keen to play around with tonfilm’s droste effect for a while (contribution:droste), but I haven’t been able to get it working.
I’ve changed the line PixelShader = compile ps_3_0 PS(); as per the comment section, and while this stops the node from showing red, it only shows a black screen in the renderer.
If I change the “technique” pin to “TFixedFunction” instead of “TDroste”, my original image displays, but hasn’t been deformed in any way.
Has anyone else had problems with this and been able to fix it? It’s a fairly simple effect, but it’d be nice to play with a bit.