How might I work out the rotation that should be applied (in 2d) to an object on a bspline so that it faces perpendicular to the direction of that point of the spline, like a normal would on a surface.
Have tried tangent without much luck. Lookat works but seems overkill.
Ok, I’ve just had a look inside Deform By Spline and see that the out’ and out" used with moving triad can kind of achieve this. Problem is, The rotation of the object around the bspline varies depending on the ‘bend’ of the curve but I want it not to, so that the object will always be on one ‘side’ of the curve.