it’s detect object, well the aproach quite easy you just have to connect position of your head to XY of an camera. Can be done quite fast with LookAt (Transform) and Perspective (TransformOfCenter). Think i got that one somewhere but not on that PC.
@ sugokuGENKI , thks , but are you sure there is some face tracking node in vvvv ? HaarTracker is a function of openCV , and i can t put my hand on it
if anybody has any idea where i can find this , i d be happy to take a look at that node ,
about PerspectiveLookAtRect , i am trying but i am not sure how to use it here
should i make a scene and then then render the whole scene on a quad with dxTexture , because it looks that PerspectiveLookAtRect as to be use on a quad at the end
thanks for the tip , it seems to works with lookat , but then i had to remove my camera , and all seems isometrical , so i guess that s the reason why i am supposed to use Perspective ,
but i got a question here , do i have to use the Perspective “offCenter” because actually the vanishing point is no more at the center?
ok , i didn t understool the first time , about the detectobject node thanks
i took a deeper look into creating the xml files but i got another question about this
if you wana detect 2d images , do you have to haartrain ?
the point of object detect is to haartrain on real 3d objects in different positions / lighting / environments onto >5000 pictures
(for example a cup , let s say sometimes you dont see the handle)
it seems that it would be missing the point of how much powerfull is this OpenCV method if we would train for 2d objects (like logos)
because if you get to track a 3d object , that has been train over thousand of files , you are expecting to find it on video fields and just get it :
x y and z coordinates
but then if there is a method to do the same on 2d objects , then you could also expect to extract the projection matrix from it
what do you think about it ?
should i open a new thread ?
i m still trying with PerspectiveLookAt nodes , but havn t got the idea how i have to deal with it yet … it going to take some time , i am doing too many things at the same time
humm , thank for taking a look , but the result now is not what i am trying to do
i now have only one face of the cube visible , and it is following my face
that defeat the purpose of what i was trying to do
what i am trying to do is anamorphic =
keep the front face and the back face parallel (in z plan)
and have the front face to follow (in its plan , keeping // ) the opposite movement of my face (by point symmetry) the back face shouldn’t be moving
basically i want to move the vanishing point of the scene
that s almost what i get in my experiment , but the back face is larger than the front face (so it looks strange because of the impossible perspective)
and both faces are moving