as I only seem to find approximations of a solution to this problem, it’s time to turn to the forum. I have vectors incrementing along X while spiraling around X via sinY/Z, put into a Queue to - further down the road - construct a worm/snake of tubes. So far, so good except that it’s actually not good at all because I still need to change the spiraling’s direction according to the heading of the wormthing. And I can’t figure out where and how to place/construct the required rotation.
One of many failures:
callmenames.v4p (24.0 kB)