Hi guys! I don’t understand how the alpha channels may works on texture.
I’m trying to convert the black part of a texture in transparency, but it simply doesn’t work, no matter which node I use (Keying, SetAlpha, AlphaLevels, RGBA, LumaKey)
In the patch attached, my idea is to “Keying” the black background of the TEXTURE2 in order to have the six white square over the TEXTURE1, but I always obtain only TEXTURE2
this is an example, not my real patch. In the real, textures are given and I cannot modify them <<<
ps I’m on beta27
AlphaKey.v4p (22.0 kB)