I have N mesh and N texture (image or video) and I wanna control the transparency of every mesh. For now I found only this way: SetAlpha (DX11.TextureFX)
—> There is a better way?
Also, seems the DynamicTexture (DX11.Texture 2D Color) is not spreadable. It is supposed to be like this, or is a bug?
AlphaTexture.zip (417.8 kB)