Align kinect skeleton XYZ position with RGBXY position

Hello everyone.
I read Kinect2 RGB skeleton alignment methods and the comment that there would exist this RGBxy positions but in my patch the RGBxy coordinate doesnt seem familiar to the xyz… Its about 1000 times bigger. I tried to use xyz minus z coordinates but it doesnt work accurately.Anyone has any idea how this works?

I found the answer myself :D
There should be a map function to turn RGBxy to routine xy in vvvv!Capture

1 Like

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.