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4D Hyperobjects

hi all,

I am very interested in the concept behind Miegakure and 4D Toys. What these game do is having an algorithmic generated 4D world with 4D objects, and representing one “slice” of this 4th dimension in the 3D we know. (And which is a 2D projection on our screens.)

Has anyone of you experimented with this kind of visual representation? I would like to do a basic example of this in vvvv. The example from the youtube video looks like it could be done with fieldtrip…

I have done some experiments recent years: as here: https://vimeo.com/260953990
I wrote my own matrix for the transformation in 4D space, as well as projection back on 3D space. Thus, the matrix formula were applied in openframework, vvvv, and other platform as well.

Hey schlonzo,
Have you looked at this already?
https://discourse.vvvv.org/t/segmenting-a-3d-model-cutting-it-into-slices/7436

I want to know that the open framework of vvvv will be accessible to the ios devices. The thing is that the hyperobjects could be accessible to the ios devices as the framework has to respond according to the module. Apple iPad Support will help with it.

@baxtan thx, but I am noot looking to slice existing geometry, but to generate 3D object from 4D data - meaning dimensions, not time.

@rocky700
no bots allowed here

Hey schlonzo,
This is a hell of idea! I am thinking about this over the last 3 monthes. The video of [neuston] just hit the target! and some of the renderings in that are significantly shows how things can exist in 4d space, hide and transform between the gaps of our perception and then show in a whole different shape.
I have read about quaternions. its a way to project 4d space on 3d space. you can grab some ideas here :


Hope to see your crystallized fantastic ideas soon. ;)
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