@elias,here’s the full log,almost same as linekernel’s post
Everything you know is wrong
physical : in use= 35, total = 4193524 kb, avail = 2716388 kb
virtual : in use= 6, total = 2097024 kb, avail = 1975912 kb
paging : in use= 0, total = 4194304 kb, avail = 4194304 kb
00:00:00 - : Hid (Human Interface Devices) DeviceController - OnDeviceChange
00:00:00 - : Hid (Human Interface Devices) DeviceController - OnDeviceChange
00:00:00 - : enumerating game devices
00:00:00 * : ISO-10646-UCS-4 already exists in enum StringCodec.
00:00:00 * : ISO-10646-UCS-4 already exists in enum StringCodec.
00:00:00 * : ISO-10646-UCS-4 already exists in enum StringCodec.
00:00:00 * : ISO-10646-UCS-2 already exists in enum StringCodec.
00:00:01 : Loaded node infos from F:\Dev\vvvv_45beta25\plugins\WindowSwitcher.dll.
00:00:01 ERR : Exception in System.ComponentModel.Composition: The composition produced a single composition error. The root cause is provided below. Review the CompositionException.Errors property for more detailed information.
- 未将对象引用设置到对象的实例。
Resulting in: An exception occurred while trying to create an instance of type ‘VVVV.Nodes.WindowSwitcher.WindowSwitcherNode’.
Resulting in: Cannot activate part ‘VVVV.Nodes.WindowSwitcher.WindowSwitcherNode’.
Element: VVVV.Nodes.WindowSwitcher.WindowSwitcherNode --> VVVV.Nodes.WindowSwitcher.WindowSwitcherNode --> AssemblyCatalog (Assembly=“WindowSwitcher, Version=1.0.4010.34634, Culture=neutral, PublicKeyToken=null”)
Resulting in: Cannot get export ‘VVVV.Nodes.WindowSwitcher.WindowSwitcherNode (ContractName=“VVVV.PluginInterfaces.V1.IPluginBase”)’ from part ‘VVVV.Nodes.WindowSwitcher.WindowSwitcherNode’.
Element: VVVV.Nodes.WindowSwitcher.WindowSwitcherNode (ContractName=“VVVV.PluginInterfaces.V1.IPluginBase”) --> VVVV.Nodes.WindowSwitcher.WindowSwitcherNode --> AssemblyCatalog (Assembly=“WindowSwitcher, Version=1.0.4010.34634, Culture=neutral, PublicKeyToken=null”)
Stacktrace:
在 System.ComponentModel.Composition.Hosting.CompositionServices.GetExportedValueFromComposedPart(ImportEngine engine, ComposablePart part, ExportDefinition definition)
在 System.ComponentModel.Composition.Hosting.CatalogExportProvider.GetExportedValue(CatalogPart part, ExportDefinition export, Boolean isSharedPart)
在 System.ComponentModel.Composition.Hosting.CatalogExportProvider.CatalogExport.GetExportedValueCore()
在 System.ComponentModel.Composition.Primitives.Export.get_Value()
在 System.ComponentModel.Composition.ExportServices.GetCastedExportedValue[T](Export export)
在 System.ComponentModel.Composition.ExportServices.GetExportLifetimeContextFromExport[T](Export export)
在 System.ComponentModel.Composition.ExportServices.<>c**DisplayClass1f2.<CreateStronglyTypedExportFactoryOfTM>b**1e() 在 System.ComponentModel.Composition.ExportFactory
1.CreateExport()
在 VVVV.Hosting.Factories.DotNetPluginFactory.CreatePlugin(INodeInfo nodeInfo, IPluginHost2 pluginHost)
在 VVVV.Hosting.HDEHost.Initialize(IVVVVHost vvvvHost, INodeBrowserHost nodeBrowserHost, IWindowSwitcherHost windowSwitcherHost, IKommunikatorHost kommunikatorHost)
00:00:01 : adding F:\Dev\vvvv_45beta25\help\ to available modules
00:00:01 : adding F:\Dev\vvvv_45beta25\plugins to available plugins
00:00:02 : adding F:\Dev\vvvv_45beta25\plugins to available plugins
00:00:02 : adding F:\Dev\vvvv_45beta25\editors to available editors
00:00:02 : adding F:\Dev\vvvv_45beta25\effects to available effects
00:00:02 : adding F:\Dev\vvvv_45beta25\modules to available modules
00:00:02 : adding F:\Dev\vvvv_45beta25\ to available plugins
00:00:02 : adding F:\Dev\vvvv_45beta25\ to available plugins
00:00:02 : adding F:\Dev\vvvv_45beta25\ to available editors
00:00:02 : adding F:\Dev\vvvv_45beta25\ to available effects
00:00:02 : adding F:\Dev\vvvv_45beta25\ to available modules
00:00:02 : Loaded node infos from F:\Dev\vvvv_45beta25\plugins\NodeCollector.dll.
00:00:02 : Loaded node infos from F:\Dev\vvvv_45beta25\plugins\SpreadOperations.dll.
00:00:02 : Loaded node infos from F:\is_everything_installed_correct.v4p.
00:00:02 : adding F:\ to available plugins
00:00:02 : adding F:\ to available plugins
00:00:02 : adding F:\ to available editors
00:00:02 : adding F:\ to available effects
00:00:02 : adding F:\ to available modules
00:00:02 : Loaded node infos from F:\v4_blob_detection.v4p.
00:00:02 : Loaded node infos from F:\v4_TUIO_Tracker.v4p.
00:00:02 : Loaded node infos from F:\Dev\vvvv_45beta25\plugins\DrawText.dll.
00:00:02 - : Texture (Width: 1, Height: 1, Format: X8R8G8B8, Mip Map Count: 1) loaded in 0.001 seconds.
00:00:03 ERR : Error caught in the act: TMViewPatch : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
00:00:03 ERR : Error caught in the act: TAddFlow : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
00:00:03 - : Hid (Human Interface Devices) DeviceController - OnDeviceChange
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\plugins to available plugins
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\plugins to available plugins
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\ to available plugins
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\ to available plugins
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\ to available editors
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\ to available effects
00:00:03 : adding F:\Dev\vvvv_45beta25\addonpack\ to available modules
00:00:06 : Saved node info cache to Temp: C:\Users\liquid\AppData\Local\Temp\vvvv_cache\node_info_4082040768.cache
00:00:09 ERR : Error caught in the act: TMViewPatch : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
00:00:09 ERR : Error caught in the act: TAddFlow : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
00:00:09 ERR : Error caught in the act: TAddFlow : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
00:00:09 ERR : Error caught in the act: TAddFlow : Access violation at address 005FCC36 in module ‘vvvv.exe’. Read of address 00000000
“未将对象引用设置到对象的实例” means – System.NullReferenceException: Object reference not set to an instance of an object