I agree. I hope this is not offtopic but i could not really understand what key Feature you are searching for in a 3D Format which FBX does not offer. For me the key feature i still miss would be “moph/blend/ shapes/targets” - which is working in fbx in unity.
Another thing i would like to point out that Autodesk is offering ALL there Software for free for Students including free cloud rendering Services and more. Its very much likely that most people in the future will be using Autodesk Software. They are doing a lot of things right in the education area. Their monopoly is unlikely going anywhere soon…
In my opinion the best situation would be:
- If this 3D Model ( for example FBX ) works in Unity ( current Version ) it will Work in VVVV ( Current Version )
If you are working on a project with an external 3D modeller it will be very likely that he will be able to check compability in Unity. Asking someone to test a model in VVVV is not an as easy task.
Further the Unity Store is great source for Assets, compability would be useful. Turbosquid and other Asset Sources are also likely to offer .fbx
This situation would make it a lot easier to exchange assets with colleagues and clients