34.1. looking good here so far.
two things:
the new default texture format for dx11 renderers seems to be R8G8B8A8. This introduced some broken patches assuming an unchanged 32bit default texture format.
the SharedMemory (Raw) Nodes produced Green and Yellow nodes in 33.7 - we’re not using them because of that, only the string versions, but I haven’t found the time making a demo patch iluustrating the problem.
thx guys
E