i’ld like to constraint ode objects in
a fake 2D environment (x,y movement only)
but after some collisions with the contour shape or the floor which is a Box (ode)
my objects start moving along the Z axis…
any ideas?
thx
i’ld like to constraint ode objects in
a fake 2D environment (x,y movement only)
but after some collisions with the contour shape or the floor which is a Box (ode)
my objects start moving along the Z axis…
any ideas?
thx
you could also set up some Planes (Static) to constrain the objects to a narrow corridor.
thanks
i 've swapped the box (ode) with the planes (static) and it solve the problem
i’ll also try to adapt the patch with the Box2D
++