2D tracking + ODE world

i’ld like to constraint ode objects in
a fake 2D environment (x,y movement only)
but after some collisions with the contour shape or the floor which is a Box (ode)
my objects start moving along the Z axis…

any ideas?

vux made a plugin for 2d physics: http://vvvv.org/tiki-index.php?page=vux-plugins-box2d

you could also set up some Planes (Static) to constrain the objects to a narrow corridor.

i 've swapped the box (ode) with the planes (static) and it solve the problem
i’ll also try to adapt the patch with the Box2D