i´m involved in a live visuals project based on square mosaic decomposition of several pictures, and i´m trying to create some dynamic 2D B/W textures for manipulate this pictures using some displacement shaders.
After 2 days of researching i´ve found this article, and i think it would be great to use this kind of 2D fractal stuff as a gray scale patterns.
http://homeweb4.unifr.ch/thaelec/pub/fMos.pdf (PG 2,3)
the question is:
is it posible to implement some fractal shader/plugin, based on non linear square recursion? like sierpinski carpet but non regular.
i was trying other approaches using regular 2D square structures or Lindenmayer, but i think this one would be more interesting.
Any help would be great.
Thanks a lot in advance.