i want to achieve that my particles travel on the surface of a rectangular cube.
i generate an x & y coordinate for each particle in a loop system. now I want to wrpa this plane around a cube, like you would do with a sheet of paper.
i know i could build this into my loop system, but that is rather complex already, and i want to have a general solution for other patches.
using map nodes, switches etc. seems not very elegant to me, and as xyz are interdependent, its also very tricky.
any ideas on this?
i am doing these nrt drawing things, and now i want to make a piece for a room that covers 4 faces of a cube. seamless edges of course.