Oke, I have started with shaders, still need to understand the other 99%, but it is a start.
For my shader I wanted simple to switch between 2 textures.
(By ‘remapping’ the colors from both textures, using a 0.000 - 1.000 mixing slider)
So I copied the “Difference Texture” from the pixelshaders for Noobs tutorial pakage, and I only changed the “Pixelshader” part (this was the only example shader with 2 inputs).
But now I see that the 2 Transform pins in there, well, do nothing, only one works, and as soon as I connect the other pin to a transform node, the same transform node will ‘snap’ to both pins. So something is wrong with my transformation, or can shaders only use 1 transformation??
SnowTexture2.zip (2.8 kB)