is it possible to attach 2 different textures to one quad? One for the frontside and one for the backside.
Or maybe some kind of UV-Map?
My workaround is switching the texture when the quad is rotating. but that causes stuttering…
Thanks for your help!
2 textures = 2 quads.
but you can rotate the backward quad 180° and set the Culling via Cull (EX9.RenderState) according to front/back.
what sebl said. also: depending on your amount of quads you could just disable culling on them.
edit: never mind. did not read the question right… :7