2 Textures on 1 Quad (Front + Back)

Hello everybody!
is it possible to attach 2 different textures to one quad? One for the frontside and one for the backside.

Or maybe some kind of UV-Map?

My workaround is switching the texture when the quad is rotating. but that causes stuttering…

Thanks for your help!

Gerrit

2 textures = 2 quads.

but you can rotate the backward quad 180° and set the Culling via Cull (EX9.RenderState) according to front/back.

what sebl said. also: depending on your amount of quads you could just disable culling on them.

edit: never mind. did not read the question right… :7

That works. Thank you!