When setting Renderer 1 “AA Samples per pixels” to 32, the topmost shape becomes smooth. However, when trying to use its output as a texture, it becomes pixelated again, despite enabling the same setting on renderer 2.
I don’t know anything about graphics programming for the time being, so troubleshooting is a bit difficult.
I’m using DX11, by the way - I couldn’t find a way to achieve smooth shapes with DX9.
I’ve tried all kinds of settings, but I can’t get it to work. I’ve attached a v4p.
By the way: Is there any way to achieve smoother graphics in DX9? I find DX11 nodes to be slightly tedious to work with, having to use segment geometry through constant (rather than simple layer in DX9), having to use a blend node to get alpha/transparency, missing certain DX9 nodes, etc.
Actually, I figured out how to do it with the EX9 renderer:
I had to show EX9 renderer in the Inspektor, and choose Window Antialiasing. Now everything works the way I want it to. I’m surprised this is disabled by default and hidden.
When I started with vvvv, antialiasing pin was a wonderful discover. Anyway, that pin and the other of the same group are called configuration pins. These pins should not change each and every frame.