16 bit pixel shaders

hello everyone

I am setting up at modular system where I process my image quite a lot. I notice that there seem to be quite some rounding errors or what it is called when you process an image in a 8bit pipeline. is it possible to use 16bit processing? I have a graphics adaptor that support 16 bit processing.

kind regards


hello, use the inspector to set the color format of the DXTexture node, which is the render target.

Thank you Tonfilm, it worked