VL.IO.ArtNet 2.1.0 Reactive UniverseReceiver nodes: Float and Byte versions are swapped

Hey hey,

That’s an easy one :)

With VL.IO.ArtNet 2.1.0:

  • “UniverseReceiver (Reactive)” outputs Sequence<Byte>
  • “UniverseReceiver (Reactive Byte)” outputs Sequence<Float>

🤡

thanks, this is fixed in version 2.1.1

1 Like

I confirm, thanks!