Hey hey,
That’s an easy one :)
With VL.IO.ArtNet 2.1.0:
- “UniverseReceiver (Reactive)” outputs
Sequence<Byte>
- “UniverseReceiver (Reactive Byte)” outputs
Sequence<Float>
🤡
Hey hey,
That’s an easy one :)
With VL.IO.ArtNet 2.1.0:
Sequence<Byte>
Sequence<Float>
🤡
thanks, this is fixed in version 2.1.1
I confirm, thanks!