I just placed a VideoPlayer from VL.Video in a brand new patch and put a VideoSourceToSKImage and a VideoSourceToTexture next to each other. It seems that once I connect one of those to the VideoPlayer node, the video source runs independently and starts from 0, once it is connected? Are there independent clocks inside the conversion nodes? Is this intentional or shouldn’t the VideoPlayer have its internal clock?
In upcoming previews only one sink node will be able to “drive” the video player/capture. A second sink node like in your example will simply be ignored.