Hello,
iam pathing around with the shared Texture Nodes of the DX11 Addonpack.
Working so far but i get some strange behaviours.
Hiding a Renderer of the Texture that should be shared stops the Animation in the Renderer where the Texture should be displayed.
So somehow there must be an opened Renderer with the Animation, otherwise the target Renderer will stop…
Anybody same?
Cheers
dot