I’d be delighted if you could help me with this 'cause I my head won’t kickstart.
In a renderer I have placed a matrix of quads using Cross(2d). Now I’m looking for a way to scale the quads in x or y while the quad borders stick to each other.
I suppose there is a quick and easy solution but I can’t see it.
Hello rosenfranz , not too sure what you want, all the quads touching each other and once they are perfectly scale the whole thing ? if so you just need a transform on top of the transform where you have the cross, if not give us some more details. cheers