Particles(DX11) use arbitrary mesh from Assimp

Using a geometry from Assimp (OBJ DAE) does not work with the shader offered by Particles(DX11), just with the basic vvvv primitives. Geometries used with AsGeometry(DX11.Particles) do work. It seems like that the particles transformations are applied to each triangle of the mesh instead of the whole mesh.

you can expect that’s due to lack of tex coords or something like that, since we’ve been tinkering that stuff for most standard use case… and don’t think it was meant to be used for geometry with transforms… so obj with normals and uv is a way to go

Can you please post an example patch?

Thank you it was just an issue with scaling, closing.

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