I didn’t expect this to work but, I created a Pin Input Group and instead of a Spread<*> I set it to MutableDictionary<String, IFixtureAttribute> (where IFixtureAttribute is obviously an interface).
On my testing patch I was curious to see how is this being handled without having any duplicates and so on. And I got this:
My question is, can I force the MDictionary to use another Key (ie the Name property of my Interface) than the name of the Pin itself by avoiding use a FromSequence or changing the Pin’s input type?
@yar yes! I have seen this, it feels like it is the other way around (naming Pins after Dictionary’s keys). I guess I want to force the auto assigned keys to something else (to an internal propery for instance). For now I am using the standard way:
Hm, I think I didnt pose it properly, I don’t want to change the pin names “per se”, but change the keys on my dictionary (if this means that I have to change the pin names as well, then I wouldnt go that far).
In my experience, this feature works rather strangely, often glitches and does not work the first time. It feels a bit buggy. I’ve used it a few times to create dynamic nodes to send commands over a custom protocol.