One problem is that the rgb texture is not aligned with the depth/player textures and I can’t see an ‘adapt to rgb’ pin anywhere as is used with the open ni plugins.
Any ideas?
Also, why is the depth texture only 8 bit? I thought there were 14 or so bits of resolution from the depth sensor
Is it due to difference in RGB and Depth bit values? where RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) while the monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth. Don’t know how huge the difference in alignment though
in fact of missing the adapt to rgb pin i tried to do this with a camera node…
for one specific distance it works, but if you change your position you need a different camera alignment…