Hey hey,
A weird behavior I have observed randomly, but could not find a proper way to reproduce.
I’m creating a patch that has some GlobalChannels
of type float
, string
, RGBA
. I’m saving the Global Channels setup (from the Global Channel browser), which gives me those nice generated nodes, all good.
Now if I kill vvvv and restart my project, those factory nodes all output a Channel<Object>
. I have to click the Save
buttons multiple times in the Global Channel Browser, and then all of a sudden the right types are outputted again.
I tried reproducing it in a fresh document, but sadly the error did not show up. It always occurs in a little test project that I can share privately if that helps debugging.
Cheers!