GeometryFile node for importing spread of small objects, maybe that’s what causing the problem…
There is bug with assimp nodes, but that’s more of 3d exporter problems, bug called 0 vertex subset, appears when 4d exporter creates some sort of dummy object, There will be an error on shader pin tho…
I can suggest you to use scene assimp instead, there is also node called sceneexplorer(assimp) will show you what’s inside of your file
also when you are using geometry file, there are no predefined transform so your mesh could be 100000 bigger then what cha see, also check of you don’t have troubles with texture coordinates (uv)
I’ve download again vvvv and dx11 pack as you advised me and I did extract them with 7zip just to be sure but again nothing…so I’ve download the 64bit version along with the DX11 pack plus the DX11.pointcloud stuff…When I clicked on the setup I had two red boxes…I did the appropriate installations and now it’s working…
Yes with even moderate sized models the x86 assimp stuff just gives up, best to always use x64 with it. I have yet to give x64 too big a model for it to load.
that’s a bitchy part, i’m usually doing this by applying different colors to the parts i’m interested in
i think there was a way to get names of the objects somewhere (maybe on old collada dx9), but that’s about it…
hmmm…The thing is that I’m interested for all 209 parts…So bit tricky…Seems that I will need to do it manually. and that will take a loooooooooong time…