I made a patch where a process node and all nodes with ShaderNode inputs do not store values on pins and reset to zero after restart.
6.0 stable / fuse 1.0.3 b2
I made a patch where a process node and all nodes with ShaderNode inputs do not store values on pins and reset to zero after restart.
6.0 stable / fuse 1.0.3 b2
Any chance you can share this patch?
Will try to reproduce it. If not, will share the patch.
Thank you! This one is rather serious. A fix is up, new preview build underway.