ExpDecay or framerate independent damping

Implements this decay function for frame-based smooth interpolation:

Credits to @seltzdesign for sending me this super interesting video:

HowTo Smoothen a noisy signal ExpDecay.vl (45.5 KB)

Now the question is, should this be in the CoreLib or the VL.Addons?
I am also working on a PR on the stride repo for SDSL which then will be available in shaders once vvvv updates the stride nugets. Related issue: Add ExpDecay function for framerate independent damping · Issue #2301 · stride3d/stride · GitHub

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We can do a race, like it was done with the gaussian spread some time ago.
Seemingly helped to speed up the merge :)

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